Hope you like it and make good use of it. This update should improve MonoGame.SplineFlower by alot. The orange transform will always be in the center of the spline: Removed LineControl sample and CurveControl sample from the project.Įxtended GameSample to demonstrate new features. It’s now possible to rotate and scale-rotate the whole spline.Īdded public bool IsCenterSpline to check if a Transform is the center of the spline or not.Īdded checks to determine if a Transform is a point on a spline or the CenterTransform. now possible to scale the whole spline by dragging the CenterSpline transform with the left mouse button. now possible to change the CenterTransformMode (Rotate, Scale, ScaleRotate) in the Sample- and Editor project.įixed IndexOutOfRangeException when the CurrentTriggerIndex was -1 in the SplineWalker class.Īdded additional NullReference checks for the splineControl and the splineControl.MySplineWalker. On this mode the whole spline can be moved by dragging the CenterSpline with the left mouse button.įixed that points which could be placed exactly at the start point (index 0) could resulting in wrong calculations.Īfter importing a spline the newly imported spline will be placed on the center of the screen.Īdded NuGetRelease configuration so that if building in Release configuration, it wouldn’t result in compilation errors on the users end, because of the post build commands. It’s now possible to programmatically create a spline by using the new constructor.Īdded CenterTransformMode “None”. Only calculating the CenterTransform when necessary. By clicking and dragging the orange transform it’s possible to do this now:Īdded ShowCenterTransform to make it possible to hide or show the transform in the center of the spline.
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